It's been a long and somewhat bumpy road to 1.0 release for the Vulkan API. After changing its name from GL Next and missing its initial launch window in 2015, Vulkan has arrived. The API's based ...
NVIDIA has supported real-time ray tracing in games for over two years now, starting first with the GeForce RTX 20 Series (Turing), and now with it current-generation GeForce RTX 30 Series (Ampere).
The AMD Vulkan Linux Driver will be open sourced before Xmas, according to a report from Linux-focussed tech site Phoronix. Apparently Linux users have been waiting for this patiently for nearly two ...
The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
While Nvidia has been happily building upon its ray tracing technology introduced with the launch of their 20XX graphics cards, AMD has certainly been a little bit slower in catching up to join the ...
The Vulkan API has supported multiple GPUs since early March 2018 when version 1.1 was released. Since that time, developers have been working to incorporate multi-GPU support into their games, and we ...
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