I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
Pointer arrays are a useful tool for mapping peripheral registers to a driver. There are many advantages to using pointer arrays such as simplified initializations and the ability to generate a ...
One of the fundamental issues in driver design is deciding how to map to the peripheral registers. Over the years there have been many different methods that have been used such as setting up ...
In part one of this series the basics of what a pointer is and how to declare one was examined in detail. It is now time to examine how pointers work when dealing with slightly more complex variables ...
Let's say I have a class of non-trivial size called MyClass I also have an array of MyClass objects: But this requires elem to exist somewhere else (1 constructor) and then copying it to the internal ...