Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
Video games have come to be regarded as valuable educational resources. Through a combination of interactive environments and ...
Mimi Ito is a cultural anthropologist and learning scientist at UC Irvine. She’s been sharing her observations with EdSurge readers for nearly a decade now, reflecting on young people’s ...
From simple pastimes, video games have become vital cultural forces shaping the future of entertainment, social life, technological innovation, and the very way we learn and interact with the world.
LOS ANGELES--(BUSINESS WIRE)--ExoDexa Holdings Inc., today announced Nolan Bushnell, the founder of Atari, is going all-in on shaping the future of education through games via an adaptive learning ...
Studies from recent years suggest gaming can support brain health, though researchers stress moderation, novelty, and ...
Education budgets are reaching record highs – $872.2 billion in the U.S. alone in 2024 – while student outcomes continue to decline, with 617 million students unable to reach minimum proficiency ...
Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari. A five-year forecast has predicted that educational gaming will ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
What might the use of video games and game consoles in the classroom look like to engage students with a model they’re already invested in? Digital learning has become a significant part of education ...
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