Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
The primary hurdle for AI-generated games has always been "hallucination"—the tendency for AI to lose track of objects or logic over time. To solve this, Yoroll.ai has pioneered a Three-Layer ...
From Java and ActiveX to Flash, Houdini, and Direct3D, these 1996 releases shaped how we build apps, sites, and games today.
Mojang should see this release (and its subsequent success) as a major kick in the butt.
Peak started as a game jam, but became a smash hit. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.