State machines are a foundation of digital design. Eventually we all reach the point where we need to control our digital algorithm, and we almost always turn to a state machine to do the job. State ...
Most embedded systems are reactive by nature. They measure certain properties of their environment with sensors and react on changes. For example, they display something, move a motor, or send a ...
This installment starts a new segment of lessons about state machines. The subject conceptually continues the event-driven theme and is one of my favorites [1,2]. Today, you’ll learn what event-driven ...
To the uninitiated the words ‘State machine’ sound like something scarily big and complex. They aren’t (necessarily) and can be quite useful. In fact, state machines are no physical machines but a ...
To describe parts of embedded systems, designers will frequently use state machines, and that often means leveraging modeling tools like UML. These models are sometimes part of the certification ...