This installment starts a new segment of lessons about state machines. The subject conceptually continues the event-driven theme and is one of my favorites [1,2]. Today, you’ll learn what event-driven ...
Designing many-small machines The rules for designing “many-small” state machines are exactly the same as for any state-machine implementation: you must always consider the datapath first because it ...
Most embedded systems are reactive by nature. They measure certain properties of their environment with sensors and react on changes. For example, they display something, move a motor, or send a ...
As design size and complexity grows, the design verification effort grows even more. It takes significant amount of time to thoroughly verify complex control logic of a design, which is the key and ...