The goal of this project is to provide useful additions for doing 3D work on top of the MonoGame framework, in the form of sample code and tutorials for: Dynamic loading of 3D scenes. Phong shader.
Abstract: Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on ...
This project is mostly for learning purposes due to Java's slow performance. To use SoftwareRenderer with Gradle/Maven you can get it from Lenni0451's Maven or Jitpack. You can also find instructions ...